time shaving

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time shaving

Post  Admin on Thu Apr 30, 2015 11:34 pm

psychological and physiological components to 'speed'.  

knees bent-keeping the knees slightly bent stores potential energy.  a common understanding of this is that you have to bend your knees before you can move, so keeping them bent to a degree saves you a bit of initiation time.  however, this has to be understood in the greater context of the movement model being presented here.  otherwise you focus too much on bending your knees to 'go low' for protection, or to be able to spring out your posture, which is not what really what is intended.   the knees should be kept slightly bent but it must not pass over the toe.  the weight of the body must compress vertically in the sole of the foot, and if the knee is bent too far forward it throws the center off and you have to engage extra muscle to hold your balance.  

weight distribution (heavy/light)-  your weight should be held predominately on one leg at a time.  this promotes mobility by allowing you to instantly step, shift weight, rotate the hip, or otherwise maintain momentum.  

relaxation-when you are tense, you are muscle braking. use only the minimum amount of strength needed to do the movement.   tensing up is using your antagonist muscles, so it inherently impedes momentum.   an underlying issue with using tension as 'power' is that it can make you prone to stops, or hesitations in your movement.  

tension also reveals general intentions because your shape is more defined, and more importantly, when in contact it pipelines your intention immediately to your opponent.   even untrained people get a sense of what to do when someone grabs them.   tactile reading goes through the roof when you grasp someone roughly.  hence the use of teacups, palm changes, and soft/circular deflections

foot compression- when you sink vertically into your standing foot the resulting compression allows you to move your whole body as one unit.  now, of course, this is what happens anyway when you want to move, what is of concern is the quality of the motion.  the vertical alignment to gravity has to be maintained.   normally what you get in martial arts stepping is a lot inversion/eversion of the ankle, knees bent too much to 'lunge' out into stances, ending up on the ball of the foot and toes.   none of this is a vertical alignment.   most people's overall vectoring is forward and down, following the line of the thigh.   ideally, it should be a straight vertical compression into the ground under the foot.  

center generated movement...moving from center is a crucial element of efficient movement.  you need to literally initiate all action from your center of gravity.  visualizing a small sphere there, like a golfball or softball, is useful to coordinate this.  

the axis and wheel is the understanding that if the axle moves x amount, then the rim moves 3x or somesuch.   so when you rotate the core, you accelerate your joints, while they are shifted in position to throw a strike.   this makes for very rapid strikes with little telegraph.  with no chambering, and little or nothing in the way of large joint articulation, the strike shoots directly off the pivot into the target.

turning from center is also a primary ingredient in promoting mass integration for whole-body power.  when every step, strike, drop, or twist is done from center, everything is moving at once.  the limbs then serve to deliver and augment the core power.  

[i]forward motion[/b
]...angulated advance steals space and time on his extrapolated finish...fancy speak for interruption.  if you move in, he most likely will not have the time to hit you because he plotted you farther out, and the abrupt change in location can be difficult to follow if the evasion is timed correctly.

- turning three extends a shoulder forward towards the target, which shortens the distance, or extends the reach if you prefer, by about 6 inches or so. turning from center, while moving in, and going long is a very swift counter given the mechanics involved.

interval reduction-interval is the space between individual motions.  

counter-time striking...beat compression...simultaneous attack/defense

continuous motion


folding adds potential to your arcs...i.e. elbow folding or punch and fan

plucking, pulling, pressing techniques can cause him to pitch forward into your strike, thus shortening the time frame

perceptual overload- attacking with a rapid high volume pattern with multiple changes will cause most people to go into sensory overload and lose track of the movement of the attacker.  being on the defensive against someone who is essentially running you over is a hard row.  the odds are stacked in favor of the one with attacking momentum.  

there is another distinction called the reaction gap to be considered here as well.  whereas sensory overload is related to speed, volume, and variety of attack,  the reaction gap refers to movements initiated against you at close range.  in general, they are very hard to defend against, especially from a natural, open stance.  the oda cycle required is too fast for most to accomplish.  

so the moral of the story is to attack first, attack fast, close in and keep up the pressure.  before long their net is going to crash, and it wont really matter how fast you are at that point.

perceptual speed elements

reptilian complex
peripheral vision


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